Candy Land Game

Article number: 1322
Availability: In stock

This classic edition of Candy Land will bring back fond memories as it features  charming graphics and components from the game's early days!

Candy Land was created in the 1940's and has been a favorite "first" game of children ever since. In 2005 the game was inducted into the National Toy Hall of Fame at The Strong Museum in Rochester, New York. This simple, race-to-the-finish game is a rite of passage for all children.

How to Play:

Children learn how to recognize colors, practice counting and acquire the skills of taking turns and following directions with this delightful game. Draw cards and move the gingerbread men forward. Land on a licorice space and lose a turn. You can make play simpler for younger ages and more complex for older children. The first player to wind their way to the pink-frosted Home Sweet Home wins the game!

Features & Pieces:

  • Bi-fold heavy-duty gameboard
  • Four plastic gingerbread men movers
  • Deck of 64 cards
  • Instructions
  • Includes “The Story of Candy Land”
  • 2-4 players
  • 15-20 minutes of play


  • 4 & up

This game teaches, encourages & supports:

  • Physical Development
  • Cognitive Learning
  • Language & Communication
  • Social Interaction
  • Fun & Relaxation

Specific Benefits:

  • Develops fine motor skills & hand/eye coordination
  • Teaches color recognition & counting
  • Focuses attention on taking turns & following directions
  • Encourages interaction with other players

Warning: Choking Hazard. Small pieces are not suitable for children under three years of age.

About Winning Moves:

Winning Moves USA is a leading maker of board games, card games, and puzzles. Since 1995, the company has forged a close relationship with one of the world's largest game companies, Hasbro, Inc., owner of Parker Brothers and Milton Bradley.  It also has a great relationship with Seven Towns, Ltd. (the owners of the Rubik's brand).  With many best-selling games on the market, Winning Moves missions is to provide classic, retro, cool and fun games to consumers.


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