Cast Confundus Charms, Revulsion Jinxes, Disarming Charms, and other spells from the Wizarding World by rolling matches in the arena. Each match has a magical effect and allows the witch or wizard who cast it to collect matching dice. As the game progresses, players lose dice; duels exhaust even the greatest witches and wizards. The last player with dice remaining wins!
Ages 8 & up.
Features & Pieces:
26 dice, 1 dice arena, 1 foam arena mat and instructions.